2017—NFL DRAFT–TE DRAFT BOARD with SCOUTING REPORTS–$

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Veteran NFL Scout Chris Landry serves as consultant to NFL teams so here is your chance to get information from a scouting professional who has set up draft boards as opposed to those bloggers and talking heads who have never worked in the league or seen the insides of a draft room.

Here is the TIGHT END draft board along with scouting reports on each prospect.

Keep in mind that this is not a projection of where players will be drafted necessarily but rather where their grade value is. Supply and demand at each position has a tremendous affect on where players are drafted.

So here is a look at how I have them graded and ranked after you have a better understanding of how as scouts we evaluate TIGHT ENDS.

Here are the critical factors and position specifics for the TIGHT END position.

TIGHT END EVALUATION CRITERIA
The Tight End Position more than any other in recent years has revolutionized offenses in the NFL, creating mismatch advantages utilizing speed against linebackers and size against defensive backs. From a roster and salary cap stand point, tight ends are more cost effective than wide receivers. NFL passing game formations regularly feature a detached TE look (Y flex)—where they are a size match up advantage in nickel and athletic match up advantages in base.

AVERAGE NFL PHYSICAL TRAITS:
HEIGHT= 6037 (min – ) WEIGHT= 253 (min )
40 (speed over distance) = 4.78 (4.85) 10 (initial quickness) = 1.70 20 (maintain burst) = 2.80
BP x 225 (upper body strength) = 22
VJ (explosiveness, lower leg strength) = 32 BJ (explosiveness, hip strength) = 9-6
20yd shuttle (flexibility, burst, balance) = 4.20 60yd shuttle (flexibility, balance, endurance) = 11.8
3 cone = (agility, body control, cod) = 7.30 (min ) 4 square = 9.16
ARM= 32 7/8 HAND= 9 3/4
TEST= 23

TE CRITICAL FACTORS: NFL Tight Ends must have great hands as they have to catch in traffic and be athletic and fast enough to threaten the seam while also possessing the body control to be a threat running after the catch. And, as a blocker, they must at least be able to handle their own at the line of scrimmage. ON LINE TIGHT ENDS must be bigger and stronger as he must angle block a DE, double team block with the OT, Zone block on the linebacker, and Downfield Block. As a route runner, they work more underneath routes. H-BACKS is usually more athletic and a better receiving threat. As a blocker, they must be good blocking out of motion sets and be more than adequate position and wall guys. As receivers they must be able to stretch the seam and line up some in the backfield. These guys have to challenge the middle of the field and make an impact in the passing game. And their hands and catching radius have to be as good or better than anyone on the team.
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1. HANDS—hard or soft—ability to snatch or body catch/trap, eye hand coordination, concentration and consistency. Catching ball outside the framework of your body. (catching radius).
2. ATHLETIC ABILITY– QUICKNESS—quickness off los—release, escape jam and seperation, quickness in and out of cuts and seperation quickness. AGILITY—-fluid routes,, sharp cuts as opposed to rounding them out, stride length. BALANCE— ability to turn & adjust body to keep in balance—body flexibility , ability to gather and cut
3. STRENGTH/EXPLOSION— STRENGTH– playing strength and explosion—blocking strength strength, ability to break through tackles, EXPLOSION—burst off los, strength & leverage into blocks.
4. SIZE— minimum requirement, type of build, growth potential.
5. BLOCKING—effort/willingness, strength, type of blocks made,
6. LEARNING/WORK ETHIC—ability to understand coverages and make adjustments on fly,
extra time with QB to get sight adjustments down.
7. CROWD REACTION— hand catching the ball with defenders around you, out muscling
defenders with strong hands.
8. SEPERATION QUICKNESS— showing burst off the los and past defenders.
9. BALL SKILLS/COMPETITIVENESS— ability to play the ball and fight for ball in air.. player’s physical and mental toughness and intensity. CLUTCH—win at all costs, wants to be best, plays with confidence & aggressiveness, wants to be man in charge with game on line. WORK ETHIC— works at being best on & off field PRODUCTION— how he grades out—hand catches, route running, seperation, yards per catch. REACTION TO CROWD THROWS— courage, concentration on ball in crown, holds ball on contact.

TE POSITION SPECIFICS:
10. (1) RUN AFTER CATCH— elusiveness, threat as runner, breakaway speed, ability to
break tackles.
11. (2) BODY ADJUSTMENT— Catching radius. adjustment to ball in flight & tough to catch
spots, ability to block on move, jumping ability, high and low catches, front and behind
catches.

12. (3) VISION/TRACKING BALL—see ball in flight and adjustment to ball.
13. (4) TOUGHNESS—ability to take hit and maintain focus, blocking toughness.
14. (5) RELEASE— Initial quickness off the ball, avoid jam, seperation quickness.
15. (6) ROUTES— type cuts—sharp or round, body flexibility, quickness off break—stride
and ability to gather and cut. Ability to get open, adjust to ball, awareness, ability to get
deep, adjust to ball in flight and deep acceleration.
16. (7) 3RD DOWN PRODUCTION— can he get open, field awareness, get tough yards after
catch.
17. (8) PLAYING SPEED— speed of player in pads on the field. START— quickness off LOS,
second gear COD- ability to gather and cut, re-direct his body & accelerate deep and short.,
quickness off break & ability to get open on short routes. STRIDE/FLUIDITY IN GAME—
length of stride & type of runner (long, short, smooth/loose, tight/labors, adjustment to ball in
flight, ability to run after catch, elusiveness & threat as runner as well as ability to get deep.

SPECIAL TEAMS FACTORS:
1. KICK AND PUNT PROTECTION TEAMS

SEQUENCIAL ORDER OF EVALUATING A TE ON A PLAY:
RUN
1. GET OFF
2. ONE ON ONE BLOCK
3. BLOCK DOUBLE TEAM
4. TURN & WALL
5. SUSTAIN BLOCK
PASS
1. RELEASE
2. DRIVE OFF
3. PATTERNS/CUTS
4. EFFECTIVENESS SHORT/MEDIUM/DEEP
5. ADJUSTMENT TO BALL
6. CROWD REACTION/BALL SKILLS
7. TAKE A HIT
8. CONCENTRATION
9. HANDS
10. RUN AFTER CATCH

<FOR OUR MEMBERS, HERE IS HOW OUR TIGHT END DRAFT BOARD STACKS UP. If you are not yet a member, take advantage of this limited time offer through the draft——By joining today, you get a 50% discount on the first month by using the code = LandryFootball. To get 25% off for a year, use the code = WarRoom——and get your own NFL Scouting Department for less than a magazine subscription.

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